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21. Announcement:Phoebe Feedback - in EVE Information Portal [original thread]
Querns wrote: Regarding the Jump Fatigue UI element, I have a quick suggestion. When your fatigue value is 10 minutes or less, it's actually considered to be zero, as far as the jump fatigue formula is concerned. However, if you don't actually ...
- by CCP Greyscale - at 2014.11.04 15:06:56
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22. Sticky:[Dev Blog] Phoebe Travel Change Update - in EVE Information Portal [original thread]
kiu Nakamura wrote: Questions in regard to http://community.eveonline.com/news/dev-blogs/phoebe-travel-change-update/ from 30.10. 17:19 1) Covert Quote: Ships using a Covert Jump Portal similarly gain a 50% reduction to effective distanc...
- by CCP Greyscale - at 2014.10.31 10:06:04
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23. Sticky:[Dev Blog] Phoebe Travel Change Update - in EVE Information Portal [original thread]
Yroc Jannseen wrote: What would make you feel there was a strong enough case? There have been several ideas given win this thread as to metrics you could run on the existing Rorqual population to determine how common drone use is, or how man...
- by CCP Greyscale - at 2014.10.30 21:07:32
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24. Sticky:[Dev Blog] Phoebe Travel Change Update - in EVE Information Portal [original thread]
Querns wrote: Akita T wrote: Aryth wrote: You also have to keep them plexed. Riight, so they can't possibly reside on already existing alt accounts used for other purposes... Querns wrote: I guess the swaps will happen in safespots,...
- by CCP Greyscale - at 2014.10.30 20:26:21
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25. Sticky:[Dev Blog] Phoebe Travel Change Update - in EVE Information Portal [original thread]
Akita T wrote: CCP Greyscale wrote: Querns wrote: Akita T wrote: As per how somebody else explained some time ago, NOT having ALSO a ship-based jump fatigue stat will mean large alliances can still move their supercap fleets around at ...
- by CCP Greyscale - at 2014.10.30 20:20:49
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26. Sticky:[Dev Blog] Phoebe Travel Change Update - in EVE Information Portal [original thread]
Querns wrote: Akita T wrote: As per how somebody else explained some time ago, NOT having ALSO a ship-based jump fatigue stat will mean large alliances can still move their supercap fleets around at will thankyouverymuch by simply switch...
- by CCP Greyscale - at 2014.10.30 19:43:34
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27. Sticky:[Dev Blog] Phoebe Travel Change Update - in EVE Information Portal [original thread]
Mr Omniblivion wrote: CCP Greyscale wrote: In the choice between "keep drone bonus" and "keep jump range", we landed marginally on the side of the former. We're very prepared to revisit that, we just didn't feel we'd had enough input on the...
- by CCP Greyscale - at 2014.10.30 19:42:12
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28. Sticky:[Dev Blog] Phoebe Travel Change Update - in EVE Information Portal [original thread]
Mr Omniblivion wrote: CCP Greyscale wrote: Any more legible now? Logibro broke the text up a bit. Are you able to at least comment on why the Rorq is being handicapped even further? Is there a plan or any information? These changes combin...
- by CCP Greyscale - at 2014.10.30 17:35:04
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29. Sticky:[Dev Blog] Phoebe Travel Change Update - in EVE Information Portal [original thread]
Arcos Vandymion wrote: Changes in bold. Explanations in italics. Plaintext is for loosers hu? That devblog is terrible to read. Use more paragraphes and plaintext - seriously. Worst devblog ever not considering content. Which might or mi...
- by CCP Greyscale - at 2014.10.30 17:23:43
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30. Sticky:Dev blog: CSM9 Summer Summit Minutes! - in EVE Information Portal [original thread]
Mister Ripley wrote: I'm a bit sad that smallholding isn't mentioned. I'm kinda loner in EVE and it is something I look forward to since it was mentioned in 2011. Or can I assume that the plans for scalable POS imply a way for small entities ...
- by CCP Greyscale - at 2014.10.29 20:45:55
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31. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Alavaria Fera wrote: TrouserDeagle wrote: funny hearing people talk about mwding/webbing big ships into warp instantly like it's an actual legit game mechanic Webbing your supercap into warp was mentioned by CCP as a method you could use ...
- by CCP Greyscale - at 2014.10.27 14:57:43
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32. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Arronicus wrote: CCP Greyscale wrote: Chaibat wrote: CCP Greyscale wrote: Hi everyone, Lots of words Thanks, -Greyscale [edit 19:21 added bullet point 5 to first list] As much as I like the idea of nerfing jump drives so it's n...
- by CCP Greyscale - at 2014.10.27 14:15:39
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33. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Chaibat wrote: CCP Greyscale wrote: Hi everyone, Lots of words Thanks, -Greyscale [edit 19:21 added bullet point 5 to first list] As much as I like the idea of nerfing jump drives so it's not easy to move from one end of the map to t...
- by CCP Greyscale - at 2014.10.25 13:33:43
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34. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Arronicus wrote: Serendipity Lost wrote: Skia Aumer wrote: CCP Greyscale wrote: It definitely needs a full overhaul at some point, that's on our to-do list. If you're happy to keep the drones for now, that's a useful data point. He s...
- by CCP Greyscale - at 2014.10.22 11:47:01
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35. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Querns wrote: So I'd like to bring up a slightly different point -- something that, to the best of my knowledge, hasn't been mentioned before: missing lowsec gate connections. This primarily concerns combat capitals; those limited to five lig...
- by CCP Greyscale - at 2014.10.21 17:08:11
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36. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Turrann Dallocort wrote: Mr Greyscale, Can we please take some time now to talk about some changes to the Rorq? I would be glad to change out some of my drone for the ability to go 10ly. This is far more important to me than drones at this mom...
- by CCP Greyscale - at 2014.10.20 13:22:00
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37. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Polo Marco wrote: CCP Greyscale wrote: Alts allow the most valuable asset, the player, to move about very quickly, simply by..... I'm not sure that's wise, relegating us to 'asset' status. But this is why we have dialogue. to assist unde...
- by CCP Greyscale - at 2014.10.18 15:56:00
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38. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Querns wrote: Has any thought been given to trading the Rorqual's drone damage bonus for a 10LY range? Yup, nothing's final yet, and that's one of the things where there's clearly good arguments on both sides and we're happy to reconsider. ...
- by CCP Greyscale - at 2014.10.18 14:00:00
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39. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Rowells wrote: I'm assuming greyscale is still perusing this thread, any plans to introduce modules/rigs affecting the various stats? With drawbacks to match the benefits of course. Maybe one day, not in the first release.
- by CCP Greyscale - at 2014.10.17 14:49:00
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40. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: CCP Greyscale wrote: It's a thing that we would like to revisit again, but one of the key questions that comes up every time is whether we can/want to compete with player-run services in this regard. I think you shoul...
- by CCP Greyscale - at 2014.10.17 14:48:00
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